08:00 - 09.00 am

Registration

09.00 - 09.25 am

Opening Ceremony
Dr. Johan M. Kerta, S.Kom - Wakil Retor Binus Bandung
Cipto Adiguno - AGI
I Nyoman Adhiarna - Kominfo
Hari Santosa Sungkari - Kementrian Parekraf

09.30 - 10.10 am

Character Creation Process in a Game Studio
Gilbran Imami - KOEI Tecmo

10.10 - 10.50 am

Valthirian Arc Success on Console
I Made Teguh A B - Agate Game Producer

10.50 - 11.35 am

Behind the Scene of Mobile Game
Johanes Nindyo - Gaco Games
Steve Lie - Game5Mobile
Shafiq Husein - Gambir Studio
Boy Dozan (Moderator)

11.35 - 12.05 am

The publishing success of FreeFire against its competition in Indonesia.
Johanes Eldwin Pradipta - PT Garena Indonesia

12.05 - 13.05 pm

Lunch

13.05 - 13.45 pm

How to Ship a Game: A Mindset
Justin Ng - Ubisoft

13.45 - 14.15 pm

How I got credited in Borderlands 3
Desnia Ayu Karlyna - AccelByte

14.15 - 15.00 pm

Expand Your Game IP
Rachmat Imron - Digital Happiness
Andi Taru - Educa Studio
Imansyah Lubis - Bumilangit Studios
Shieny Aprila (Moderator)

15.00 - 15.40 pm

Game Based on Cultural Data
Philip Schaefer - Zeppelin Studio/Goethe
Azizah Assattari - Lentera Nusantara
Ivonne Kristiani - Goethe-Institut Indonesien
- Ardhan Fadhlurrahman (Moderator)

15.40 - 16.25 pm

Break

16.25 - 17.10 pm

The True Story of Indie Game Studio
Dodick Zulaimi Sudirman - GameChanger
Alice Elwin - Mojiken
Rizki Andhika - Studio Namaapa
Mohammad Fahmi (Moderator)

17.10 - 17.50 pm

What Publishers Look for Indie Games
Iain Garner - Another Indie

17.50 - 18.00 pm

Closing Ceremony

08.00 - 09.00 am

Registration

09.00 - 09.30 am

Opening

09.30 - 11.30 am

Best Practices: How to Ship a Game
Justin Ng - Ubisoft

11.30 - 12.45 pm

Lunch

12.45 - 14.45 pm

Game Analytics
Wafi Harowa - Agate

14.45 - 15.30 pm

Break

15.30 - 17.30 pm

Solve Game Design Problems with UI Design
P'ng Yi Wei - Kurechii

17.30 - 18.00 pm

Closing CEREMONY IN THE CONFERENCE ROOM

08.00 - 09.00 am

Registration

09.00 - 09.30 am

Opening

09.30 - 11.30 am

Shaders in Unity
Philip Schaefer - Zeppelin Studio/Goethe

11.30 - 12.45 pm

Lunch

12.45 - 14.45 pm

Common Rules for Clean Code in Game Programming
Maulidan Bagus - Maulidan Games

14.45 - 15.30 pm

Break

15.30 - 17.30 pm

Unreal Heavy Hitters: Shaving Months and Years off of Development
Chris Murphy - Unreal

17.30 - 18.00 pm

Closing CEREMONY IN THE CONFERENCE ROOM

08.00 - 09.00 am

Registration

09.00 - 09.30 am

Opening

09.30 - 11.30 am

Behind the Scene of CatQuest World
Desmond Wong - The Gentlebros

11.30 - 12.45 pm

Lunch

12.45 - 14.45 pm

Stylize Your Game Art
Brigitta Rena - Mojiken

14.45 - 15.30 pm

Break

15.30 - 17.30 pm

Learn the Basics: 3D Character Design
Gilbran Imami - Koei Tecmo

17.30 - 18.00 pm

Closing CEREMONY IN THE CONFERENCE ROOM
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